ArchViz

What will you learn in this VR course?

Archviz is short for architectural visualization, and it refers to the 3d graphics that are used to visualize architectural projects for the purposes of design communication, marketing, etc.  It can involve rendering still images, or computer generated 3d animations.  More recently, arch viz artists have started to integrate virtual reality with programs such as Unreal Engine 4.  Other professional grade software packages used in the industry include 3dsMax, Vray (render engine plugin), and Photoshop.  These each serves a different purpose in the arch viz artists’ workflow.  These programs are similar to what is used for creating video games, movie special effects, and other computer graphics.  Arch viz is the art of applying these tools, and artistic techniques, to illustrating and animating architecture.

As a student of this program, you’ll be able to learn and create a rich, interactive and highly immersive VR solutions to different industries like  (Architecture, Entertainment, Gaming). You will be engaging with dynamic and fun to learn live projects. During this programme, you will become familiar with essential SDKs and APIs of PC and mobile platforms.

Syllabus

Section: 1
In 3ds Max

01 Modeling Considerations

02 Your Scene Is NOT normal. Let’s Fix It

03 Material Considerations

04 UVW Map Considerations

05 FBX Export for Real-Time

Section: 2

In Unreal Engine 4

06 Setting Up A Basic Project Using A Template

07 Basic Navigation in Unreal Engine 4

08 Importing from 3ds Max to Unreal Engine 4

09 What are Collisions? Here is a Breakdown If You Are New To Real Time

Section: 3
Unreal Engine 4: Materials

10 Materials Introduction

11 Unreal Engine Materials and Your First Build

12.A Mirror Reflection Material in UE4

Section: 4
Unreal Engine 4: Lighting

13.Lighting Introduction

14.UE4 Lightmass Settings for Arch Viz + Applying Basic Lights

15.More Lighting and Post-Processing

16.Skylight and More Post-Processing

17.Lighting Fix

Section: 5
Exporting Your Real-Time Project So Others Can View It

18.Exporting Your Project

Section: 6
Using UE4 For a Virtual Reality Headset – Oculus Rift

19.Using The VR Template To Create Your First VR Project for Arch Viz

20.VR Template in Use — Test It Out

21.Converting an Existing FPS Level into VR

22.Testing Out Your Migrated Scene In Virtual Reality Mode

Section: 7
UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects

23.Blueprint Basics in UE4: Level vs Class Blueprints

24.Turn On And Off Lights Using Trigger Events In Blueprints

25.Class Blueprints: Get Your Blueprints Talking To Each Other

26.Changing Materials On Your Objects Dynamically in Real Time

27.Combine Our Scripts Into Our Virtual Reality Scene

Section: 8
PROJECT: Virtual Reality Project From Start To Finish

28.Getting Started With The VR Template in UE4

29.Create Your Own Level From Scratch And Enable VR Navigation

30.Navigate Your Own Game / Architectural Models in Virtual Reality

31.Adding Light to The VR Scene

32.Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers

33.Lighting Using Self-Illuminated Materials

34.Refining Our Model By Using Reimport Function

35.Simulating Area Lights in Our Scene For Soft Lighting

36.Refine and Adjust Your Project Lighting

37.Intro To Blueprint Terminology

38.Adding VR Interactivity Using Blueprints

39.Blueprint for Interactively Raising And Lowering Screen

40.Blueprint for Turning Lights Up and Down Using Functions

Duration: 24 Working Days

What You Should Have ?

  • VR compatible smartphone.
  • ( Intel i5 or greater, high-end graphics card )
  • Windows (7, 8, or 10) to deploy the VR apps.

What we will provide: HMD ( OCULUS rift, Samsung Gear VR, Google Cardboard), i5 Desktop Pc.
Note: This course does not cover Advanced Scripting in unity with C++ – This course also uses pre-built Scripts for additional functionalities.