VR & AR Training in Hyderabad

 

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The scope of possibilities with virtual reality and Augmented reality is infinite. The concept can be applied in a varied set of industries, like:
Virtual reality in Architecture: Virtual reality can be extremely useful to architects. VR enables creation of visual renderings through virtual projects for the clients’ construction sites, factories, industrial sites, hotels, restaurants, and real estate. These help the clients visualize the project in the real world, therefore enabling clarity and therefore customer satisfaction.

Virtual reality in Business: Prototyping of products and testing them out before making huge investments is one of the major applications where businesses will find virtual reality as a very useful tool. Apart from this, the technology could also be used to create virtual tours of the business as well as sales tools which could help in pitching the product with a 360 degree view.

Virtual reality in the Armed forces: Training soldiers for dangerous and combat situations can get limited by inability to mimic a real-time war/attack scenario. Simulations created through the virtual reality technology can help create make-believe real-time scenarios which help soldiers in being better prepared for such critical situations while on duty.

Virtual reality in Education: Today, education has moved beyond books, pens, pencils and the blackboard. The increasing possibilities with interactive technology as opened up doors to virtual classrooms for teaching and educating the students. Research has proven that interactive teaching using such visual technologies is much more effective, than the traditional methods, helping students understand and retain better.

Virtual Reality in Healthcare: Healthcare in rapidly advancing towards making treatments more available as well as painless for patients. Virtual reality is one such technology which is being increasingly used in making this possible. Therapies like robotic surgery, phobia treatment, post-traumatic stress disorders (PTSD) as well as many diagnostic tools are leveraging the benefits of virtual reality. It is also being used to train doctors and nurses through simulators which can help them develop and develop skills in real-life like virtual scenarios.

Virtual Reality in Gaming: The gaming industry will be one the mainstream consumers of this technology with game developer companies creating experiences for gamers of all-age groups. It could be creating virtual experiences using cartoon animations for young children, or more intense and action-packed series for teenagers. Moreover, the technology could also become an important aspect of the adult gaming industry.

VR / AR Training programme :

What Will you Learn in VR / AR ?

As a student of this program, you’ll be able to learn and create a rich, interactive and highly immersive VR solutions to different industries like  (Architecture, Entertainment, Gaming). You will be engaging with dynamic and fun to learn live projects. During this programme you will become familiar with essential SDKs and APIs of PC and mobile platforms.

Syllabus:

  1. INTRODUCTION TO VR
    1. What is virtual reality
    2. Modern VR experiences
    3. History
  2. OVERVIEW
    1. Hardware
    2. Software
  3. Introduction to Unity
    1. Getting to Know the Unity Editor
    2. The Project Dialog
    3. The Unity Interface
    4. The Project View
    5. The Hierarchy View
    6. The Inspector View
    7. The Scene View
    8. The Game View
    9. The Toolbar
    10. Navigating the Unity Scene View
  4. Game Objects
    1. Dimensions and Coordinate Systems
    2. Game Objects
    3. Transforms
  5. Models, Materials, and Textures
    1. Built-In 3D Objects
    2. Importing Models
    3. Models and the Asset Store
  6. 3D Terrain
    1. Terrain Generation
    2. Terrain Textures
    3. Importing Terrain Assets
    4. Texturing Terrain
  7. Environments
    1. Generating Trees and Grass
    2. Environment Effects
    3. Character Controllers
  8. Lights and Cameras
    1. Lights
    2. Camera
    3. Layers
  9. Collision
    1. Rigidbodies
    2. Collision
    3. Triggers
    4. Raycasting
  10. Prefabs
    1. Prefab Basics
    2. Working with Prefabs
  11. User Interfaces
    1. Basic UI Principles
    2. The Canvas
    3. UI Elements
    4. Canvas Render Modes
  12. Particle Systems
    1. Particles
    2. Particle System Modules
  13. Animators
    1. Animator Basics
    2. Configuring Your Assets
    3. Creating an Animator
  14. Audio
    1. Audio Basics
    2. Audio Sources
  15. Publish and Deploy
    1. Managing Scenes
    2. Unity Player Settings
    3. Building Your Application
  16. Unity Integration with VR ( Oculus rift, Cardboard, GearVR )

Batch Date: 23-10-2017
Batch Time:11.00 AM to 13:00 PM and 15:00 PM – 17.00 PM
Duration: 24 Working Days
Location : Asif Avenue, Somajiguda, Hyderabad
Call us : 0091 7702201700

Prerequisites: No prior programming skills are required. Access to certain combinations of hardware is required (see below).

What You Should Have ?

  • VR compatible smartphone.
  • ( Intel i5 or greater, high-end graphics card )
  • Windows (7, 8, or 10) to deploy the VR apps.

What we will provide: HMD ( OCULUS rift, Samsung Gear VR, Google Cardboard), i5 Desktop pc.
Note:This course does not cover Advanced Scripting in unity with C# – This course also uses pre built Scripts for additional functionalities.
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